By Alexandre Santos Lobao, Bruno Evangelista, Jose ANTONIO LEAL DEFARIAS

Would you're keen on to create your personal video games, yet by no means have the time to dig into the main points of multimedia programming? Now you don’t need to! XNA makes it uncomplicated to create your personal video games, with a view to run in your computing device and Xbox 360 console. no matter if you don’t understand how to application in any respect, Beginning XNA 2.0 online game Programming: From beginner to Professional will educate you the fundamentals of C# 2005 programming alongside the way in which. Don’t get crushed with info you don’t want to know— simply research what you must commence growing your personal video games correct now!

The fast–paced advent to XNA and the C# language offers expert builders a quick-start advisor to making a advertisement product utilizing XNA, in addition to providing domestic lovers or hobbyists every little thing they should commence placing jointly video games of their spare time. You’ll become aware of and comprehend the entire key options required to create gentle, professional–looking ends up in a number gaming genres. each reader will come away with an organization origin onto which they could construct extra complicated ideas.

What you’ll learn

  • Game making plans and Programming fundamentals
  • 2-D pictures, Audio, and enter fundamentals
  • Creating Your First 2-D video game
  • Improving Your First 2-D video game
  • Basics of online game Networking
  • Rock Rain reside!
  • 3-D video game Programming fundamentals
  • Rendering Pipeline, Shaders, and results
  • Lights, digicam, ameliorations!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter online game

Who this e-book is for

somebody forthcoming XNA programming for the Xbox 360 for the 1st time

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Extra info for Beginning XNA 2.0 Game Programming: From Novice to Professional

Sample text

Draw(gameTime); } There are many overloads for the Draw method, which allow you to draw only part of the original texture, to scale or rotate the image, and so on. qxd 4/1/08 10:17 AM Page 25 CHAPTER 2 ■ 2-D GRAPHICS, AUDIO, AND INPUT BASICS coordinates (both from your clsSprite object), and a color channel modulation used to tint the image. Using any color other than white in this last parameter draws the image with a composition of its original colors and the color tone used. Another detail worth mentioning is that the Begin method can also receive parameters that will be used when rendering every sprite in the block.

To group the sprite image and some associated properties (such as position, size, and velocity), you’ll create a simple class, which will be extended later in this chapter when we explore new concepts. The following code listing presents a simple sprite class, including the following properties: • texture: Stores the sprite image using XNA’s Texture2D class. This class has many properties and methods to help deal with textures; you’ll see some of them in Chapters 3 and 4. The texture is stored in this class as a 2-D grid of texels.

Another point to remember is that the args argument on the Main function receives the command-line parameters used when calling the game. If you wish to include command-line arguments in your game—such as special cheat codes for helping you test the game—this is where you need to deal with them. cs file. Game class, the base class offered by XNA that encapsulates window creation, graphics, audio and input initialization, and the basic game logic we already talked about. Let’s open it to explore its details in the next sections.

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