By Dave Astle

OpenGL is an program programming interface (API) that exposes positive factors had to create special effects. in contrast to Microsoft's Direct3D, which merely works on home windows, OpenGL works throughout all systems. OpenGL video game Programming is an entire consultant to video game improvement utilizing the OpenGL photos API. Myriad examples are incorporated to illustrate quite a few thoughts resembling coloring, texture mapping, mixing, lights, coordinate transforms, 3D modeling, collision detection, and several key thoughts all in favour of video game improvement. It additionally covers the best way to combine the non-graphical parts of Microsoft's DirectX into OpenGL video games in order that clients can contain sound, song, and networking features. educating clients tips on how to use OpenGL to create dynamic 3D environments and results to be used in online game improvement, this e-book covers the entire basics in order that clients can application OpenGL API to its fullest strength. somebody attracted to video game improvement will locate the data during this ebook valuable as they start to create dynamic online game pics. sequence editor André LaMothe has released various journal articles and is a world best-selling writer with over six online game programming and 3D images titles to his credits. He has been lively within the computing for greater than 20 years, in which he created one of many world's first commercially to be had digital fact video games, CyberGate. André is additionally the founder and CEO of Xtreme video games LLC.

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764 CD-ROM File Structure . . . . . . . . . . . . . . . 764 System Requirements . . . . . . . . . . . . . . . 764 Installation . . . . . . . . . . . . . . . . . . . . 765 Miscellaneous Problems and Troubleshooting Information . 765 Still Need Help? . . . . . . . . . . . . . . . . . 767 xxxi Letter from the Series Editor OpenGL Game Programming is one of the first books we developed for the Prima Game Development series and probably one of the most ambitious books as well.

741 The Enemies . . . . . . . . . . . . . . . . . . . 744 Enemy AI . . . . . . . . . . . . . . . . . . . . . . . . 745 The Ogro . . . . . . . . . . . . . . . . . . . . . . . . 746 The Sod . . . . . . . . . . . . . . . . . . . . . . . . . 749 Rockets and Explosions . . . . . . . . . . . . . . . 749 The User Interface . . . . . . . . . . . . . . . . . 751 Playing the Game .

759 NeHe Productions . . . . . . . . . . . . . . . . . . . . org . . . . . . . . . . . . . . . . . . . . . . . 759 Additional OpenGL Links . . . . . . . . . . . . . . . . . . 760 DirectX . . . . . . . . . . . . . . . . . . . . . 760 DirectX Developer Center . . . . . . . . . . . . . . . . . 760 The DirectX Mailing List . . . . . . . . . . . . . . . . . . 760 Miscellaneous Resources .

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