By Brad Manderscheid

Starting HTML5 video games with CreateJS presents a hands-on method of get you up and working with the main entire instruments on hand for HTML5 Canvas online game improvement. no matter if you're fresh to creating video games or an skilled online game developer, you are going to discover ways to absolutely make the most of the CreateJS suite to carry your new or current video game thoughts to machine and cellular units. This ebook covers every thing from developing pix in HTML5 Canvas to shooting consumer enter (whether from keyboard, mouse, or contact) to utilizing a kingdom computer for effective online game regulate. There are functional (and enjoyable) examples in the course of the e-book, with 4 complete online game initiatives, together with a cellular RPG. The publication additionally covers optimizing your video games for cellular and publishing them to app shops.

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Info Chapter 3 ■ Capturing User Input You can later change or concatenate the text value by accessing its text property. update(); An important thing to remember when working with EaselJS text is that it is basically no different than drawing any other type of graphic to the Canvas. Once it’s drawn, there is no direct way of selecting it. Inline styles are also impossible with EaselJS text, so if you need to format specific words or characters within your text, you’ll have to create new text objects and position them appropriately.

Display animated text for both free lives and combo bonuses. • Allow player to pause/resume game by hitting the spacebar. • End the game when the player runs out of lives or the bricks reach the bottom of the screen. Figure 4-1 shows the game in its complete state. info Chapter 4 ■ Game Project: Progressive Break-it Figure 4-1. The complete game, Progressive Break-it Setting Up the Project Files Now that a solid understanding has been established for what you want to accomplish, let’s move right into setting up the project.

Info Chapter 2 ■ Making and Animating Graphics Figure 2-9. Preloader animating to mimic load progress This preloader is a nice, practical example of what you can do with graphics in EaselJS. You managed to create a visually rich feature using nothing but a little math and the built-in drawing API. You’ll be wrapping this preloader up nicely in its own reusable object in Chapter 8, but the drawing techniques will remain the same. Summary This chapter demonstrates the amount of visual development that you can accomplish without loading a single asset.

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