By Mario Zechner, J. F. DiMarzio, Robert Green
Learn the entire fundamentals had to sign up for the ranks of winning Android online game builders. you are going to begin with online game layout basics and Android programming fundamentals, after which growth towards developing your individual simple video game engine and playable video game apps that paintings on Android smartphones and capsules. starting Android video games, 3rd version can provide every thing you want to department out and write your individual Android video games for numerous hardware.
Do you've gotten an grand inspiration for the following break-through cellular gaming identify? starting Android video games can assist you kick-start your venture. This booklet will advisor you thru the method of constructing a number of instance online game apps utilizing APIs on hand in Android.
What you are going to Learn
- Gain the basics of online game programming within the context of the Android platform
- Use Android's APIs for snap shots, audio, and consumer enter to mirror these fundamentals
- Develop second video games from scratch, in keeping with Canvas API and OpenGL ES
- Create a full-featured 3D game
- Publish your video games, get crash experiences, and help your users
- Complete your individual playable 2nd OpenGL games
Who This publication Is For
People with a uncomplicated wisdom of Java who are looking to write video games at the Android platform. It additionally deals info for skilled online game builders concerning the pitfalls and peculiarities of the platform.
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Extra resources for Beginning Android Games
If you right-click on your breakpoint, you will get a context menu that can be expanded, as seen in Figure 2-4. 19 Chapter 2 ■ First Steps with Android Studio Figure 2-4. The breakpoint context menu From this window you can set conditions on your breakpoints. For example, if you have an integer value named myInteger that you set a breakpoint on, you can set a condition to only break if the value of myInteger is greater than 100. Any condition that can be evaluated as true or false can be used as a breakpoint condition.
We’ll leave the nitty-gritty details for later chapters. All we want is to get a sense of what’s happening. The source code file starts with the standard Java package declaration and several imports. Most Android framework classes are located in the android package. Button; 23 Chapter 2 ■ First Steps with Android Studio Next, we define our HelloWorldActivity and let it extend the base class AppCompatActivity, which is provided by the Android framework API. An activity is a lot like a window in classical desktop UIs, with the constraint that the activity always fills the complete screen (except for the notification bar at the top of the Android UI and the “soft buttons” at the bottom of the screen—depending on the device).
Documentation: This is a local copy of the documentation for the latest Android framework API. Being the greedy developers we are, we want to install all of these components to have the full set of this functionality at our disposal. Thus, first we have to start the SDK Manager. exe in the root directory of the SDK. Or, you can launch the SDK Manager from within Android Studio by clicking on Tools >> Android >> SDK Manager. Then, you can click on Launch Standalone SDK Manager. 16 Chapter 2 ■ First Steps with Android Studio Upon first startup, the SDK Manager will connect to the package server and fetch a list of available packages.