By Jonathan S. Harbour

You?re drawn to programming video games, yet you don?t recognize the place to start. Beginner?s consultant to DarkBASIC video game Programming is right here to aid. You?ll be programming video games very quickly? and with DarkBASIC, you?ll be surprised at how little code you should write! DarkBASIC positive aspects greater than one thousand instructions aimed at online game improvement, providing you with a robust device as you set your newfound talents into perform. You?ll get insurance of either DarkBASIC and DarkBASIC specialist, in addition to the entire DarkBASIC Language Reference on CD. This thoroughly self- contained e-book is designed to provide you the entire abilities you must commence an awesome trip into the realm of video game improvement.

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Additional info for Beginner's guide to darkBASIC game programming

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The Previous Page menu item moves the code listing up one page. You can also use the Page Up key to accomplish this. 25, includes a long list of help commands that will bring up various screens in the DarkBASIC environment. ■ Context. The Context menu item brings up a help screen related to a word currently highlighted in the code editor. 26). ■ Menu. 27). By clicking one of the help items, you will bring up additional help screens. ■ Recent. The Recent menu item brings up the last help screen that you viewed.

DarkBASIC is a computer programming language and a complete integrated development environment that is totally focused and optimized for game development. Does that sound complicated? Nothing could be further from the truth! DarkBASIC is the easiest compiled computer language in the world, hands down. You will be shocked by how much you can do right from the start, before you have learned any of the advanced tricks and techniques that the experts use. In case you were wondering, DarkBASIC is being used to create professional games that are sold today.

The title of this book clearly describes the intended audience. It is difficult to write a book without jumping right into the advanced material and showing off what a product can do. It is easier to write an advanced book because you are able to get right to the point and you don’t have to bother with any introductory material. That is probably the biggest hurdle for a computer book author—understanding the beginner. I hope that this book has succeeded in that regard, and that anyone who has not written code will find it useful.

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