By Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers (eds.)

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"Papers from the eleventh foreign convention on Advances in laptop video games are awarded during this publication. The papers can be of curiosity to these accomplishing learn during this box, and to these with technical backgrounds who're more often than not . … total, the papers are good written and informative. every one paper contains proper references for these drawn to extra exploration of the subjects discussed." (D. C. Hair, ACM Computing reports, Vol. forty nine (8), August, 2008)

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Additional info for Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers

Example text

Little work has been done to automate the task of devising a search algorithm along with its various enhancements for a particular purpose. Rather, most work has been focused in the area of search control, which refers to methods that allow a finer granularity of control over the search algorithm. The main forms of learning search control are focusing the search with extensions and reductions, modifying parameters which control the search, and using acquired knowledge to direct the search. These are exemplified by the work of [2] and [5].

3 Experiments To evaluate the feasibility and effectiveness of Pilot’s approach, several games were written within the Pilot search framework. These include Tictactoe, Hexpawn, Awari, Critical Mass, Halma, Lose Checkers, and Ataxx. Additionally, a 32 M. Hlynka and J. 2. Of these, Tictactoe and Hexpawn are trivial games. The others, however, are non-trivial. It is also worth mentioning the increasing ease with which games can be added to this system. Each of the games here was implemented in day or two, and this is typically all that is now required to have a fully functioning game!

36 M. Hlynka and J. Schaeffer the tournament. It is rare in Ataxx that only a single move is available, and if it happens, it is usually in the endgame. It is clear from the fact that Pilot detected no change when using the depth extension that our automatic test generation is not comprehensive enough. The Ataxx tournament originally consisted of 21 programs. Unfortunately, only 8 were available for this experiment. However, these 8 programs were a representative sample across the entire gamut. Thus, it is with reasonable confidence that this result is presented as representative.

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